I was super surprised and excited when I heard that Pokémon - Black Version 2 was going to be a thing. A Pokémon game getting an actual sequel was really cool, especially when it was a sequel to one of my favorite Pokémon (and games in general) of all time. However, could this live up to the hype of the first game?
Two Years Have Passed!
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As the name of the game, Pokémon - Black Version 2 suggests, what we have here is a full-on sequel from the first game. I am pretty sure this is the first time this had happened in the series and the game takes place two years after the events of Pokémon Black (and Pokemon White of course). The story that the game tells is actually really cool.
Now at its core, you are still trying to be the very best and catch them all. However, there is also that dastardly Neo Team Plasma from the first game who were up to no good. The story arc that plays over the game is actually really cool and one of the most interesting in the entire series. On the flip side of this, you do have to have played the first game to really appreciate this.
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Silky Smooth
I will not lie and tell you that Game Freak completely changed the way the game looked. What we have with Pokémon - Black Version 2 is the very last Pokémon game that was released on the Nintendo DS, they had taken the hardware as far as it could go. While the overall game does look similar to its predecessor. It does look a bit sharper and it does have more detail here and there. Plus, each area has its own feel so there is a great deal of variety to the visuals. What I mean by silky-smooth are the fantastic animated sequences that are in the game. These along with the battles really do go along way to making this one of the most cinematic Pokémon games we had ever had up to this point.
Everyone Is Welcome To This Party
The lineup of Pokémon in Pokémon - Black Version 2 is just amazing. While you have the most awesome lineup of Pokémon from generation 5. You also have a ton of really cool classic Pokémon that you can catch and deal with too. I found this to be a bit like a greatest hits’ version of Pokémon games. The actual gameplay is the same as it has always been and I had a great time. The core game is great, but I really liked the side story of the Pokémon movie being made that you get involved with.
I really cannot say enough nice things about Pokémon - Black Version 2. Would I say it is better than the original Pokémon Black? I do not think I would, but at the same time, I would not say it is any lesser of a game either. I put this along with its predecessor as equals. The best advice I can give here is to play Black and then Play Black 2, trust me you are in for a great time.
Final Score: 9.5/10
Pros:
- A truly amazing lineup of Pokémon!
- The story is a great follow up from Black
- The extra part of the story with the movie is fun
- The gameplay is fast, exciting and pretty deep
- Each region you visit has its own style
Cons:
- I do feel that you need to play Black first
- It set the bar really high for future Pokémon games!
Overall rating: 9.5
Black & White 2 | |
---|---|
Developer(s) | Lionhead Studios Robosoft Technologies (Mac OS X) |
Publisher(s) | EA Feral Interactive(Mac OS X) |
Designer(s) | Peter Molyneux, Ron Millar |
Programmer(s) | David Bryson, Daniel Deptford, Tid Cooney |
Artist(s) | Jamie Galipeau, Paul McLaughlin, Christian Bravery, Jon Eckersley |
Writer(s) | James Leach |
Composer(s) | Russell Shaw, Craig Beattie |
Platform(s) | Microsoft Windows, Mac OS X |
Release | Windows Mac OS X
|
Genre(s) | Real-time strategy, god game |
Mode(s) | Single-player |
Black & White 2 is a video gamedeveloped by Lionhead Studios and published by Electronic Arts released in October 2005. It is the sequel to 2001's Black & White. A Mac OS X port was released in January 2009,[1] and released for download via the Mac App Store in November 2014.[2] The game blends real-time strategy and god game elements.
Gameplay[edit]
The player takes the role of a god called from the void (nothingness) to help the villagers who invoked them. The player must help develop their nature according to their good or evil desires. The player is physically represented in the world as an avatar-like creature, which takes the form of a giant anthropomorphicape, lion, wolf, turtle, cow, or tiger. The creature can grow to an immense size, and adopt a good or evil persona[clarification needed]. They develop their character as the player rewards or punishes their actions. In addition to the god simulation and city-building elements introduced in the original Black & White, Black & White 2 also features elements of real-time strategy gameplay, with the addition of controllable warfare and fighting units.
Black & White 2 features a more conventional heads-up display (HUD) system than its predecessor. Rather than the experimental HUD-less gameplay seen in the original game, Black & White 2 features HUD notifications that inform players of their creature's state of mind, the effects of their actions on their creature, the status of villages, etc. The user interface is almost button-less. The player sees little else on the screen but the world, the player's hand, and toolbars which the player can make disappear.
The only way the player can directly interact with this world is through the player's hand, which can be used to pick up people, trees, food, and influence[clarification needed] the ground. The player can also cast miracles for a certain amount of 'Prayer Power' (in essence, 'Mana'), which comes from the player's believers.
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Two creatures battling in the Greek city.
To do things such as cast miracles, the player moves the hand in such a way to make a symbol on the ground, referred to as a gesture. This activates the miracle, and if the player has enough Prayer Power, it appears in the player's hand ready to cast. Miracles have a variety of different uses. There are six ordinary miracles: fire, lightning, water, shield, heal, and meteor, (each of which can be thrown or poured), and four epic wonders[clarification needed]: siren, hurricane, earthquake, and volcano.
Black & White 2 can be played in three ways: Good, Evil, or combination of the two. Evil involves the use of fear, torture, conquest and destruction using armies along with the creation of building such as a pit of torture. Good involves benevolence, more positive city building, and looking after the populace, particularly defending it from attacks. Both of these require ore and wood, of which there is a limited amount.
The player's tribe is the Greeks. Other tribes include Egypt, Norse, Aztec, and Japanese.
As in Black & White, players can create disciples to do the player's job in certain areas of the game while the player tends to other business. For example, if the player needs to lead an invasion, they can set villagers, and even their creature to farm for them while they lead an invasion.
Creatures[edit]
The player can choose between several creatures, including the ape, lion, wolf, cow and tiger, although the tiger is not available in the base game. The player's creature can do most things the player can do, such as cast miracles. Since the player trains the creature, their personality can become whatever the player makes of it. Each tribe, like the player, owns creatures at some stage. As the game progresses, the enemies' creatures increase in strength and size. Unlike Black & White, in which the creature had to be taught miracles through repetition, Black & White 2 allows the player to 'buy' creature miracles with 'Tribute' currency. Along with this, Black & White 2 allows the player to revisit everything they've taught their creature in order to alter and fine-tune it at any time, while the original Black & White only allowed changes to be made as the creature repeated an action.
Plot[edit]
The player comes upon a scene of a Greek city being devastated by a huge Aztec army after being summoned from a 'pure prayer'. After the player saves a certain number of people, their people are transported to a new land with a handful of refugee worshipers, the player must re-establish a power base[clarification needed] from which to eventually defeat the Aztec empire. To do so, the player must conquer the Norse, the Japanese and the Aztecs, either by peace or war. Throughout the game there is a theme of 'The prophecy', which states that a tribe will be destroyed by the mightiest power in the world but will receive a god who will lead them to glory and dominance of the world.
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Reception[edit]
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The game received 'generally favorable reviews' according to video game review aggregatorMetacritic.[3]
Black & White 2 received a 'Silver' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[15] indicating sales of at least 100,000 copies in the United Kingdom.[16]
Expansion pack[edit]
An expansion pack, Black & White 2: Battle of the Gods, was released in April 2006. It includes a new creature, new lands, miracles, enemies, challenges and the tiger from the Black & White 2 Special Edition. The premise involves the player's return to Eden, where they discover that the Aztecs have raised their own evil deity which must be confronted head-on for control of the land. The player may choose how they will challenge this new god, either by countering the evil deity's actions with good deeds, or attempting to defeat through evil actions.
References[edit]
- ^Holt, Chris (23 February 2009). 'Review: Black and White 2'. Macworld. Archived from the original on 11 June 2011. Retrieved 25 January 2016.
- ^https://itunes.apple.com/us/app/black-white-2/id437519881?ls=1&mt=12
- ^ ab'Black & White 2 for PC Reviews'. Metacritic. Retrieved 25 January 2016.
- ^Edge staff (November 2005). 'Black & White 2'. Edge (155): 94.
- ^Walker, John (4 October 2005). 'Black & White 2'. Eurogamer. Retrieved 26 January 2016.
- ^Juba, Joe (November 2005). 'Black & White 2'. Game Informer (151): 172. Archived from the original on 3 August 2009. Retrieved 25 January 2016.
- ^Boba Fatt (4 October 2005). 'Black & White 2 Review for PC on GamePro.com'. GamePro. Archived from the original on 13 October 2005. Retrieved 26 January 2016.
- ^Ocampo, Jason (5 October 2005). 'Black & White 2 Review'. GameSpot. Retrieved 25 January 2016.
- ^Rausch, Allen 'Delsyn' (5 October 2005). 'GameSpy: Black & White 2'. GameSpy. Retrieved 26 January 2016.
- ^'Black & White 2 Review'. GameTrailers. 28 October 2005. Archived from the original on 4 August 2008. Retrieved 26 January 2016.
- ^Knutson, Michael (17 October 2005). 'Black & White 2 - PC - Review'. GameZone. Archived from the original on 5 October 2008. Retrieved 26 January 2016.
- ^Butts, Steve (28 September 2005). 'Black & White 2'. IGN. Retrieved 25 January 2016.
- ^'Black & White 2'. PC Gamer: 74. 25 December 2005.
- ^Hill, Jason (3 November 2005). 'Traditional and structured'. The Sydney Morning Herald. Retrieved 25 January 2016.
- ^'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on 21 February 2009. Retrieved 7 November 2018.
- ^Caoili, Eric (26 November 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status in UK'. Gamasutra. Archived from the original on 18 September 2017.
External links[edit]
- 'Official website'. Archived from the original on 24 March 2006. Retrieved 1 July 2014.
- 'Official Black & White 2: Battle of the Gods site'. Archived from the original on 24 March 2006. Retrieved 28 April 2006.CS1 maint: BOT: original-url status unknown (link)
- Black & White 2 at MobyGames
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